I just returned from Ignite Innovation, 2017, a conference sponsored by the Iolani School in Honolulu, Hawaii. It was held at the Sullivan Center for Innovation and Leadership. I had the privilege of presenting the keynote, A Makerspace Toolbox, Inquiry-based STEM Labs. I focused on purpose and pedagogy of STEM education, and Maker labs in education. Hawaii is stunning and the weather during my visit was perfect. Iolani School is a beautiful campus with open spaces, a spectacular makerspace, and large innovative places for collaboration. Iolani provides an excellent model for 21st century learning spaces. One of the particular joys of working on the island was getting to enjoy the welcoming nature of everyone with whom I interacted. It is not surprising, given the setting, that this Iolani Saturday conference had a full house with enthusiastic, engaged educators. Innovation was the focus of the day’s work. There were many presenters and much to explore and learn. Our TechTerra team was happy to share high tech and low tech tools for creating. The conference was dynamic and inspiring for the participants. It was a further reflection of educators' desire to add STEM and making into schools everywhere across the US and the globe. In addition to the conference, our team had the opportunity to work with Iolani primary and secondary students. They were highly engaged and really a great group. I also had the chance to visit my nephew, Daniel Mawyer, in his classroom at Holy Family Catholic Academy. He’s a leader in robotics and inspires his students to strive toward their highest potential in STEM. This coming month is full with conferences around the country. We kick March off with NCTIES in North Carolina, on to SXSWEdu in Texas and then CUE in California. Aloha and keep up with us at TechTerra Education! Students from Iolani’s first grade giving Primo Toys Cubetto robot a lot of love Loving Chibitronics STEAM activity, circuitry and art, dragons too Iolani Conference educators create with Future Make 3D pen Iolani Ignite Innovation Conference and member of Iolani’s Education Innovation Lab Patti Nagami, Huge thanks for letting us work with you! TechTerra playground at Iolani Ignite Conference creating geometric big structures with Pitsco’s Large Structures TechTerra had the chance to share Birdbrain Tech’s Finch robot with students and teachers Students at Holy Cross working with the Office of Naval Research building underwater robot ROV SeaPerch Holy Cross math & science teacher and robotics club coach Daniel Mawyer shares his student’s GameMaker projects
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There were many new and really amazing edtech learning tools to be found at January’s Las Vegas’ CES, Orlando’s FETC, and London’s BETT. In fact we found dozens of great learning tools we can’t wait to explore. Here are highlights of some of our favorites. In the area of robotics there were more codable robots, microcontroller and robotic kits than ever before. We finally had the chance to explore KUBO, the educational coding robot. We’d seen Kubo on Facebook and being hands-on with this robot was a pleasure. Our favorite aspect of this learning system was Kubo’s direct connection to literacy and math curriculum. Another favorite of ours that we have been using for some time, now available in market, is Primo Toys Cubetto. Cubetto is an amazing tactile coding tool that can be used with children as young as 3. With their cube-shaped robot following the coded commands kids plug into the board, Cubetto has expansive versatility. We also had time to explore Edbot, an interactive and educational robot that we will be keeping an eye on. This robot is for older students; they’re able to code him in Python and other languages. We are excited that a single Edbot can be shared by a full class of students. We loved exploring KOOV, Sony Global Education’s connected robotics kit. Coding, design thinking, and robotics make up this kit for student innovation. KOOV has great ease of use and a really cool fun factor as well. 3D printers of all shapes and for all kinds of uses were there in force across these three January conferences. The XYZ DaVinci Nano and the XYZ DaVinci Mini Make are among our favorite 3D printers. At TechTerra we’ve been using the XYZ DaVinci Jr for quite a while. We were excited to see the XYZ DaVinci Mini Make, a smaller printer than the Nano, enter the 3D printing world. We’re confident that the excellent quality and high dependability we’ve come to expect with XYZ will continue with this new printer. In addition to 3D printers, 3D pens have come into their own. A real game changer for the classroom is the Cool Ink 3D Pen by Future Make. A 3D pen that uses “cool ink”, safer and without the danger of the traditional extreme high temperatures of a heated filament, makes this technology a much better option for kids in the classroom. Virtual reality was everywhere at each of these conferences. AR and VR are taking off in a big way in many different forms all over the globe. Some of the new VR tools we’re starting to work with include Octagon Studio’s collection of tools like their flashcards and wearables. In addition to these fun tools, we had the opportunity to host SnapBench, a virtual world for collaborative design followed by physical 3D printing. We are extremely excited about this VR software and the ability students have to make anything they might imagine, and then hold that creation in their hands. While January kicks off the season for new and developing products in the edtech world, February is just as exciting. Keep following our blog as we travel across the globe finding the best of edtech for you and for our schools! Celebrating December and TechTerra Education in the US and around the Globe for 2016 and 201712/20/2016 2016 raced by for TechTerra Education. This year we visited 12 states in the USA. We brought our unique approach to Florida, Georgia, Texas, New York, California, Colorado, Virginia, Oklahoma, Kansas, Washington, Nevada, and of course, North Carolina. The first month of the new year kicks off for us in Nevada, South Carolina, and Florida with Texas and Hawaii coming up in February. On the global front, we visited 4 foreign countries. We took TechTerra Education to Jamaica, Costa Rica, Sweden, and China. Next year we start our international travels by heading to the United Kingdom. Everywhere we’ve gone, we’ve had the great pleasure of seeing educators and students engaged and excited about merging the real and digital worlds. As 2016 comes to a close, we celebrate all of the amazing students, educators, and families we’ve had the honor to work with and we look forward to the coming new year! Photo Credit: A.M. Hönscheid
TechTerra just returned from China. It was an amazing trip with Susan presenting at the Global Education Technology (GET) Summit in Beijing. The work continued with visits to Eduction Technology companies throughout the city and a visit to the Peking University High School's Makerspace. Susan will be blogging about the trip soon. In the meantime, we thought a holiday post would be fun to get you thinking about STEM and Maker gifts. The holidays are coming! To help you with your gift shopping, we present our TechTerra Education 2016 STEM holiday gift picks! And we are doing a big Holiday Giveaway! We’ll be giving away holiday gift picks each week of December. Four lucky winners will be chosen weekly, with the first winners chosen on December 3rd. You can enter to win now! Share our TechTerra Education Special Holiday Edition Newsletter on Facebook, Twitter, and/or Instagram, and email us at TechTerraEducation@gmail.com with screen shots of your posts or email us your comments or ideas for lesson plans. Click here for giveaway details www.smore.com/ckz8j Our 2016 STEM holiday gift picks are found below. For a description of each gift, click on the item name to visit its company website, or click here www.smore.com/ckz8j to see our descriptions in our Special Holiday Edition Newsletter. Here are the names of the picks in the order shown in the pictures about from left to right. Or Control click to open the link. So from the top of the gallery an left to right our picks are:
Hummingbird Robot Kit Bluebee Pals Kamigami Robotic Kit Bitsbox Coding Kits Kano Computer and Coding Kits Cubetto Robot Smart Letters and Smart Numbers SnapCircuits Finch Robot Tiggly Shapes, Math and Words Bloxels Game Osmo Coding - Pizza Co., Words, Numbers, Monster, Tangram, Newton, Masterpiece Games NextX Nano Quadcopter GoPIGo2, GrovePi, BrickPi Robot Starter Kits and GoBox USA-Robot Subscriptions Puzzlets Home Wing™ Intelligent 3D Pen for Drawing No Starch Press DIY Books Flybrix Drones Dinosaur, Animals, Space, Octaland 4D+ Augmented Reality Flashcards Watercolor Bot Lightup VR Circuitry Kits Dash Robots and Accessory Kits da Vinci Jr 1.0 3D Printer Ollie Robot Chibitronics Chibi Lights LED Circuit Stickers STEM Starter Kit Happy shopping from TechTerra Education! This article first appeared as “Kids become creators, not consumers - TechTerra’s STEM makerspace approach nurtures 21st-century learners” in the Pitsco Education Network Magazine, October-November 2016. Reprinted with permission. ADA, OK – Working for 30 years in public education as a teacher and principal is ample time to build a reputation as an authority on what works and doesn’t work inside and outside the classroom. So, with that wealth of knowledge and experience in her hip pocket, Susan Wells stepped firmly into the world of technology, STEM, and hands-on learning and started her own company, TechTerra Education, several years ago. Her goal might be considered lofty by some. “We’re going to change the world,” she said with a tone of conviction. “Really. We’re working on it.” Be skeptical, if you must, but don’t fully doubt her ability to effect change. It’s through a unique combination of digital tools, nature, science, and technology that Wells travels the world, putting on camps for students and teachers, whom she is preparing for life deep into the 21st century. “We’ve seen kids begin to be creators, not consumers,” Wells said at the end of a summer camp for teachers in the Pitsco Maker Space Lab at East Central University in Ada, OK, this past summer. The foundation of TechTerra is STEM education, which naturally involves hands-on learning, and that is at the core of any well-designed makerspace. “It’s hands-on, inquiry-based learning,” Wells said. “They’re putting this stuff in their hands, they’re playing with it, they’re exploring with it, they’re inventing with it. And it’s a totally different experience for them. . . . For four years we’ve run this Camp TechTerra across a number of different settings – private and public schools. It works everywhere with all kids. Kids get so excited and so engaged in this kind of learning.” As a teacher and principal in North Carolina, Wells witnessed lots of students getting through their education “by jumping through the right hoops,” figuring out the formulas for academic success. But there often wasn’t much depth or meaning in the experience. “Is that the best we can do in education? Or can we make something that’s really amazing and interesting and personalized for them?” she asked. “We can. We actually can. When the maker movement came out, we had already started an innovation lab. We knew that we had to start looking at kids’ interests. We knew that kids, in fact, have interests, and when they’re interested, they’re engaged.” As part of the camp at ECU, Wells conducted an open-ended introduction to programming for teachers from elementary through high school. In the new Maker Space Lab in the Department of Education, she found a Pitsco Invention Explore-A-Pak that brought the activity to life. “I’m like, ‘That’s what we need right there, those materials,’” Wells said. “And sure enough, they got them out and you could just see some of the directions people went in with the different materials,” which include dowel rods, spools, basswood, balloons, string, straws, cardboard, and more. Code.org® has a vision- That every student in every school should have the opportunity to learn computer science. Led by founder and CEO Hadi Partovi, and launched in 2013, Code.org is working to make coding and computational thinking accessible across the world for students and for teachers.
I loved the collaborative learning and working environment of the code.org office space, There were no traditional walls to be seen, but instead collaborative meeting spaces, standing and sitting desks, wide open spaces, and plenty of comfortable work areas. Looking forward to working with code.org’s new coding curriculum.
We’d promised to share some of our favorite education apps in our next newsletter. So here are some useful media search tools and a handful of apps and web-based tools we love. If you’re looking for a mobile app tool and can’t find it, give us a shout. We’ll give you our best recommendations from our expert teachers. Search Engines We Use Include:
"The overarching mission of the project is to develop a deeper understanding of the role of mobile applications in Special Education. The project team is currently working on three main goals: a) develop a catalog of existing apps for special education as well as any studies that document the use of mobile learning in special education; b) conduct additional research studies with apps given current gaps in the literature; and c) develop new apps for mobile learning within special education, specifically focusing on STEAM (science, technology, engineering, arts, and math) content." See http://spedapps.kent.edu/about.php
Some Truly Educational and Engaging Fun Apps and Web-Based Tools:
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