Middle School
Foundations of Makerspaces Book
Foundations of Makerspaces, by author Susan Wells, is the definitive educator’s guide and teaching tool for Makerspace development. The book is written as a step-by-step guide for imagining, designing and creating Makerspaces for K-12. The pedagogy of maker education, STEM literacy, Makerspace management, Makerspace design, innovative learning spaces, the vocabulary of Making and Connected Learning are all discussed to help educators who are just getting started or for those who need to upgrade and refresh their STEM spaces. This is a must have for 21st century educators.
Recommended Use:
This book is a great resource for educators who are ready to develop new Makerspaces and for those who want to find ways to make their innovative learning spaces more effective, engaging and functional. Educators K-12, District Administrators, Homeschool instructors, library media specialists, afterschool and extracurricular program directors and STEM and Robotics Clubs leaders will find useful information to create spaces for today’s learners.
Educational Tags:
Engineer & Design, Pre-K, K-2nd, 3rd-5th, 6th-8th, 9th-12th
Tech Tub2®
• Holds 6 iPads, Chromebooks, tablets, or drones
• Improved Easy-access storage tray for device adapters and power strip
• Adjustable shelves accommodate devices with and without cases
• Made from durable high-impact ABS plastic
• Ventilation holes throughout to prevent heat build-up
• 3-point lock with 2 keys
• Mounting hardware to secure tub to a surface
• Internal 6 outlet power strip with surge protection
What's Included:
1 x Tech Tub2® (Measures: 13" (33 cm) H x 12 1/2" (32 cm) W x 16 1/4" (41 cm) D)
Recommended Use:
6 Devices Per Tub
Original Tech Tub® Base Model
• Storage tub and lid
• Easy-access storage for device adapters and power strip
• Securely store Makerspace materials
• Padlock and power strips sold separately
What's Included:
1 x Original Tech Tub® Measurements: 16"(41cm) H x 12 1/2"(32cm) W x 16"(41cm) D
Recommended Use:
6 Devices Per Tub
STEM Storage Cart with Clear Tubs and Lids
• Sturdy frame that can hold up to 90lbs
• 3 Large Divided Tubs
• 6 Large Open Tubs
• 9 See-through plastic snap-on lid with a hinge
• 2" locking casters
• Holds up to 90lbs
• Tubs can be removed from the cart and taken to where groups of students are working
• Frame Measures 36 1/2"(91cm) H x 40 1/2"(104cm) W x 15 3/4"(41cm) D
• Tubs Measure 6"(15cm) H x 12 1/2" (32cm) W x 15 3/4"(40cm) D (outer measurements)
What's Included:
1 x STEM Storage Cart
Recommended Use:
Classroom/Makerspaces
STEM in a Box® Year-Round Curriculum for High School with Career Connections
A Full Year of Weekly STEM Lessons In & Outside the School Day
Each week, get hands-on with circuitry, electronics, engineering, coding, robotics, stop-motion animation, and more.
*Please note - we update this product periodically to make sure we offer the best and latest tools on the market. If you are interested in this product, please contact [email protected] for specific kit contents and more information!
STEM in a Box Program includes:
Curriculum
- Unique lessons for 30+ weeks of 60 instructional minutes per week
Toolkit
- Coding Tools
- Engineering Design Tools
- Digital Storytelling Tools
- Circuitry Tools
- Connected Learning Tools
- Augmented Reality Tools
- Robotics Tools
- Drones & Flight Tools
Training
- 1 x Printed Copy of Operations & Teacher Resource Manual
- Optional Tool Q&A Session
Designed for high school with unique tools and curriculums for up to 30 students per lesson
Instructional Contact Hours: 36+
Recommended for: Extracurricular and after-school programs; Charter school STEM programs; Project-based learning environments; Hands-on classroom STEM lesson experiences; Exploratory electives; Home-school environments; Genius hour; Club day
Explore STEM through the Science of Reading (High School)
STEM comes to life through engineer biographies!
Explore STEM through the Science of Reading program includes:
Curriculum
- 5 Full Days of Programming & Tools
Toolkit
- Three Leveled Sets of STEM books (7 copies each grade level, 6 student + 1 staff, for a total of 21 books)
- Coding/Computational Thinking Tools
- Engineering and Design Tools
- Digital Storytelling Tools
- Circuitry Tools
- Connected Learning Tools
- Augmented Reality Tools
Training
- 1 x Printed Copy of Operations & Teacher Resource Manual
- Weekly Q&A Sessions
- Private YouTube Training Channel
Recommended for: Summer Camps; Project-based STEM learning modules; STEM Summer school; After-school programs; Charter school programs; Homeschool environments
Explore STEM through the Science of Math, Financial Literacy (High School)
Explore data and its powerful influence on your money!
Explore STEM through the Science of Math program includes:
Curriculum
- 5 Full Days of Programming & Tools
Toolkit
- Coding/Computational Thinking Tools
- Engineering and Design Tools
- Digital Storytelling Tools
- Circuitry Tools
- Connected Learning Tools
- Augmented Reality Tools
Training
- 1 x Printed Copy of Operations & Teacher Resource Manual
- Weekly Q&A Sessions
- Private YouTube Training Channel
Recommended for: Summer Camps; Project-based STEM learning modules; STEM Summer school; After-school programs; Charter school programs; Homeschool environments
Drones & Flight (6th-8th)
Ever since humans launched kites over 2000 years ago, we've been fascinated by airborne machines. Students can find out how airplanes stay in the sky, create their own designs for a powered paper plane and put them to the test, and even learn how to code and fly a drone!
Drones & Flight program includes:
Curriculum
- Unique lessons for 5 days of 6 instructional hours per day
Toolkit
- Coding/Computational Thinking Tools
- Engineering and Design Tools
- Digital Storytelling Tools
- Circuitry Tools
- Connected Learning Tools
- Augmented Reality Tools
- Drone Tools
Training
- 1 x Printed Copy of Operations & Teacher Resource Manual
- Optional Tool Q&A Session
Up to 30 students per lesson
Instructional Contact Hours: 36+
Recommended for: Summer Camps; Project-based STEM learning modules; STEM Summer school; After-school programs; Charter school programs; Homeschool environments
Portable Science with Microscopes (6th-8th)
View the world from a new angle. This STEM tool magnifies the world normally hidden from the human eye. The portable microscope uses a cell phone app to view the world up close and personally. Budding scientists can explore the intricacies of a spider's web, the way ink changes paper, or even the details of their own fingerprint!
Portable Science with Microscopes program includes:
Curriculum
- Unique lessons for 5 days of 6 instructional hours per day
- Core Science Theme
Toolkit
- Coding/Computational Thinking Tools
- Engineering and Design Tools
- Digital Storytelling Tools
- Circuitry Tools
- Connected Learning Tools
- Augmented Reality Tools
Training
- 1 x Printed Copy of Operations & Teacher Resource Manual
- Optional Tool Q&A Session
Up to 30 students per lesson
Instructional Contact Hours: 36+
Recommended for: Summer Camps; Project-based STEM learning modules; STEM Summer school; After-school programs; Charter school programs; Homeschool environments
Build a Computer, Learn to Code (6th-8th)
Students can build a fully-functioning computer to learn computer science, electronics, coding and more! And that's just the beginning. They can activate Piper and launch a world of cool projects and activities, including creating and exploring unknown universes with Piper's StoryMode using the Raspberry Pi Edition of Minecraft, and PiperCode using Google's Blockly.
Build a Computer, Learn to Code program includes:
Curriculum
- Unique lessons for 5 days of 6 instructional hours per day
Toolkit
- Coding/Computational Thinking Tools
- Engineering and Design Tools
- Digital Storytelling Tools
- Circuitry Tools
- Connected Learning Tools
- Augmented Reality Tools
Training
- 1 x Printed Copy of Operations & Teacher Resource Manual
- Optional Tool Q&A Session
Up to 30 students per lesson
Instructional Contact Hours: 36+
Recommended for: Summer Camps; Project-based STEM learning modules; STEM Summer school; After-school programs; Charter school programs; Homeschool environments
Coding Through Gaming (6th-8th)
In this fun coding game, the fate of a friendly alien named Scottie depends on the players' programming skills. In the year 2030, Scottie's spaceship breaks down and has to land. Players help Scottie get replacement parts for his vehicle by programming his movements. Scottie Go! involves all introductory programming concepts, from basic instructions, loops and conditionals to variables and functions.
Coding Through Gaming program includes:
Curriculum
- Unique lessons for 5 days of 6 instructional hours per day
Toolkit
- Coding/Computational Thinking Tools
- Engineering and Design Tools
- Digital Storytelling Tools
- Circuitry Tools
- Connected Learning Tools
- Augmented Reality Tools
Training
- 1 x Printed Copy of Operations & Teacher Resource Manual
- Optional Tool Q&A Session
Up to 30 students per lesson
Instructional Contact Hours: 36+
Recommended for: Summer Camps; Project-based STEM learning modules; STEM Summer school; After-school programs; Charter school programs; Homeschool environments
STEM in a Box® Year-Round Curriculum for 6th-8th
A Full Year of Weekly STEM Lessons In & Outside the School Day
Each week, get hands-on with circuitry, electronics, engineering, coding, robotics, stop-motion animation, and more.
*Please note - we update this product periodically to make sure we offer the best and latest tools on the market. If you are interested in this product, please contact [email protected] for specific kit contents and more information!
STEM in a Box® Program includes:
Curriculum
- Unique lessons for 30+ weeks of 60 instructional minutes per week
Toolkit
- Coding Tools
- Engineering Design Tools
- Digital Storytelling Tools
- Circuitry Tools
- Connected Learning Tools
- Augmented Reality Tools
- Robotics Tools
- Drones & Flight Tools
Training
- 1 x Printed Copy of Operations & Teacher Resource Manual
- Optional Tool Q&A Session
Designed for 6th-8th with unique tools and curriculums for up to 30 students per lesson
Instructional Contact Hours: 36+
Recommended for: Extracurricular and after-school programs; Charter school STEM programs; Project-based learning environments; Hands-on classroom STEM lesson experiences; Exploratory electives; Home-school environments; Genius hour; Club day