TechTerra Education: Osmo Educational Gaming System Osmo Coding Awbie
Tags: Elementary K-2, Learning Stations, Elementary 3-5, Middle Level/Early Secondary 6-8, Library Media, Makerspace, Literacy, Math, Science, World Languages, ELL, EC, AIG, Arts(Music, Visual Arts, Dance, Theatre), Afterschool and Extracurricular Programs, Robotics Club, Coding Clubs, and STEM Clubs
Product Description: Osmo provides a unique gaming accessory that will change the way students age 5-12 Learn. Crafted with reflective artificial intelligence, Osmo offers a ground-breaking technology that bridges the real and digital realms. Through experimentation in a stress-free environment and real-time feedback, kids learn that there are multiple good ways to solve a problem. Osmo is an award-winning game system that will change the way your student interacts with the iPad by opening it up and hands-on play. It enables the iPad to merge the power of physical play with the digital advantages of real-time feedback. A ground-breaking system encouraging creative thinking and social interaction by expanding gameplay beyond the screen. From phonics to photosynthesis, Osmo lesson plans can be easily integrated into any classroom.
Recommended Use: 2 Students per Osmo Product. (Class Size up to 24 students)
Required Technology: Ipad 2 or newer version
Osmo Coding Awbie: Learn to place physical blocks into sequences, loops and if/or actions to move Awbie around to overcome obstacles and get strawberries. Students can use the code blocks and snap them together to create code.
What’s Included in the Osmo Coding Awbie Box (base not included):
19 Magnetic Coding Blocks
Coding Awbie App