TechTerra Education: Osmo Educational Gaming System Osmo Pizza Co.
Tags: Elementary K-2, Learning Stations, Elementary 3-5, Middle Level/Early Secondary 6-8, Library Media, Makerspace, Literacy, Math, Science, World Languages, ELL, EC, AIG, Arts(Music, Visual Arts, Dance, Theatre), Afterschool and Extracurricular Programs, Robotics Club, Coding Clubs, and STEM Clubs
Product Description: Osmo provides a unique gaming accessory that will change the way students age 5-12 Learn. Crafted with reflective artificial intelligence, Osmo offers a ground-breaking technology that bridges the real and digital realms. Through experimentation in a stress-free environment and real-time feedback, kids learn that there are multiple good ways to solve a problem. Osmo is an award-winning game system that will change the way your student interacts with the iPad by opening it up and hands-on play. It enables the iPad to merge the power of physical play with the digital advantages of real-time feedback. A ground-breaking system encouraging creative thinking and social interaction by expanding gameplay beyond the screen. From phonics to photosynthesis, Osmo lesson plans can be easily integrated into any classroom.
Recommended Use: 2 Students per Osmo Product. (Class Size up to 24 students)
Required Technology: Ipad 2 or newer version
Osmo Pizza Co.: In this game students will own a Pizza shop that will allow them to grasp the concept of a business. Students will experience real-world Math through calculating the change using money and topping tiles. Also helps with nonverbal communication skills.
What’s Included in the Osmo Pizza Co. Box (base not included):
Pizza Co. App