TechTerra Education: Osmo Educational Gaming System Osmo iPad Base
Tags: Elementary K-2, Learning Stations, Elementary 3-5, Middle Level/Early Secondary 6-8, Library Media, Makerspace, Literacy, Math, Science, World Languages, ELL, EC, AIG, Arts(Music, Visual Arts, Dance, Theatre), Afterschool and Extracurricular Programs, Robotics Club, Coding Clubs, and STEM Clubs
Product Description: Osmo provides a unique gaming accessory that will change the way students age 5-12 Learn. Crafted with reflective artificial intelligence, Osmo offers a ground-breaking technology that bridges the real and digital realms. Through experimentation in a stress-free environment and real-time feedback, kids learn that there are multiple good ways to solve a problem. Osmo is an award-winning game system that will change the way your student interacts with the iPad by opening it up and hands-on play. It enables the iPad to merge the power of physical play with the digital advantages of real-time feedback. A ground-breaking system encouraging creative thinking and social interaction by expanding gameplay beyond the screen. From phonics to photosynthesis, Osmo lesson plans can be easily integrated into any classroom.
Recommended Use: 2 Students per Osmo Product. (Class Size up to 24 students)
Required Technology: Ipad 2 or newer version
Osmo iPad Base: This is your launchpad to the world of Osmo. The base allows the iPad to rest on it and comes with a reflective Mirror that attaches to the camera, which records the table surface area in front of the Ipad and allows Osmo to see and react to actions in front of the screen.
What’s Included in the Osmo iPad BaseBox:
Masterpiece (Game App for Art Activity)
Newton (Game App for Physics Challenge)